Dungeon Crawl Classics: A Return to the Golden Age of Fantasy RPGs
A Blast from the Past
Dungeon Crawl Classics (DCC) is a tabletop role-playing game that harks back to the classic days of Dungeons & Dragons. It was created by Goodman Games in 2012 and has since gained a loyal following among gamers who long for the simplicity and excitement of old-school RPGs.
A Return to Form
DCC is designed to evoke the feel of the early editions of D&D, with its focus on dungeon crawling, monster fighting, and treasure hunting. It uses a d20 system with a few key differences from D&D, such as the use of "funnels" to create disposable characters and the inclusion of a "corruption" mechanic that adds a sense of danger and unpredictability to the game.
A Cult Following
DCC has become a cult classic among RPG enthusiasts. It is praised for its fast-paced gameplay, its challenging but fair combat system, and its witty and evocative writing. The game has also spawned a large community of fans who create their own adventures, monsters, and artwork.
A Revival of the Genre
DCC is part of a growing trend of RPGs that are reviving the classic gameplay of the early days of the genre. These games are designed to appeal to a new generation of gamers who are looking for a more challenging and immersive experience than the modern editions of D&D offer. As the trend continues, it is likely that DCC will continue to grow in popularity and influence.
Comments